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What matters most to any given shooter can vary wildly. Sometimes it’s the hardcore tactical play of games like Hell Let Loose, or the careful competitive balance in options like Counter-Strike. Other times it’s the rich world and lovable characters that help Overwatch shine.

For Star Wars: Hunters, a free-to-play hero shooter from developer Zynga, its main focus seems to be on having fun in the Star Wars universe. I still have more of it to play before my final review, but so far Star Wars: Hunters is an enjoyable way to pass time with friends, but potentially too shallow to hold my interest for the long haul. Star Wars: Hunters doesn’t have the over-the-top destructibility of The Finals, nor the high speed parkour of Apex Legends – it's a much more conventional hero shooter in the vein of Team Fortress 2, where two teams of bespoke characters (in this case called Hunters) participate in pure player-versus-player shootouts.



The most notable way it sets itself apart from other shooters is its Star Wars coat of paint, which it puts to good use. Classic Star Wars music is equal parts nostalgic and exciting, while familiar locations like an Ewok Village or Imperial Starship do a great job of placing the action a long time ago in a galaxy far, far away, especially when the blasters start flying and the Wookies start howling. It feels like the philosophy behind the character designs and writing was “just have fun with it.

” For example, one of my favorite heroes is Utoo.

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