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In a dark, futuristic world, being a superhero has been outlawed. Not by the government, but by the only force in King City that matters – The Company. Capes takes the turn-based strategy genre and gives it a comic book feel, putting you in the control of a fledgling group of superheroes trying to dish out justice in a city where justice doesn’t exist.

While some of its visuals lack a bit of polish, the actual gameplay in Capes is heroic enough to make up for it. If you throw The Boys and Watchmen into a blender with XCOM 2 , what you’d be left with would be Capes. Developer Spitfire Interactive knew exactly the tone it was going for and stuck with it.



You start with two superheroes and a grizzled veteran calling the shots from a bunker and slowly assemble a team capable of freeing King City from the grip of The Company, which is so evil it doesn’t need a proper name. The story is never revolutionary nor is it bad or predictable. It feels like a serviceable comic book plot that never tries to challenge convention but still doesn’t feel lazy.

The writers clearly know the tropes they’re using and how they work well enough that everything feels more like a homage than a parody. There are lots of small details that make Capes feel like an interactive comic book. The speech bubbles, for example, are a great touch that unfortunately become necessary due to some sound balancing issues in certain scenes.

We love the game’s willingness to lean into comic book tropes – .

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