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When MultiVersus, Warner Bros. crossover brawler, was in beta, Scooby-Doo’s Velma was arguably the best fighter on the roster. Two years later, the game is officially out and Jinkies, the queen has lost her crown and become one of the worst characters in the game.

The fall from grace has been so severe that stat-tracking sites like Tracker Network report Velma is now the least-picked character in MultiVersus. But how did she get here, and what do fans think can be done to fix the situation? Players have reported on sites like the MultiVersus subreddit that they’ve seen very little of Velma since the game launched in 1.0.



While the game arguably has bigger problems than one fighter’s balance after its rough relaunch, the stark drop from the top tier to the bottom of the ranking is cause for concern. Fans are saying Velma’s kit feels like it lacks the same impact it once had, with her long-range attacks being cited as the greatest victims of her nerfs. “She needs the fucking megaphone back and her lightbulb has been fucked into the floorboards,” Sticky_Pwnz wrote on Reddit.

“Side attack also feels bad. They did her bad bros.” Her megaphone changes have been a particular pain point.

In the beta, this ranged attack would fire immediately, then gain power overtime. In 1.0, Velma has to charge up the attack before it fires, and its range has been shortened.

“It’s weird being a projectile character when all of your projectiles are melee range,” MikeRockstheBoat.

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