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Mission modifiers have been a point of contention among the Helldivers 2 community in recent times, perhaps with less new content being released while the developers are on vacation has made players take a look at the game under a microscope and are picking apart its flaws. Many of the , but now players are trying to find a solution and this one could be one of the best yet. to suggest new mission modifiers that will impact the enemies that you will face during the mission, rather than adding frustrating mechanics such as being able to choose fewer Stratagems or add Gunships to constantly haunt you.



These modifiers may add more of a certain type of enemy or spawn groups of enemies more often, and some of these are incredibly creative and could shake up how Helldivers 2 is played, but in a good way. For example, the Automaton Recon Group modifier would make the mission consist of many small, but fast troops. Scout striders would be extremely common, largely replacing devastators.

Standard trooper bots would mostly be replaced by more durable raiders or marauders, and large groups of troopers would be common to encounter. When it comes to the Terminids, the Recon Group modifier would make Warriors and Hive Guard rare, but there would be large groups of Hunters and Pouncers around points of interest, while larger groups of Shriekers would patrol.

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