Player First Games' free-to-play fighting game, MultiVersus, hasn't had the smoothest start since it was relaunched on PC and consoles last month, with its developer now highlighting a truly peculiar "bug" on social media. In a new developer update shared on yesterday, the MultiVersus account states that it's planning patches which will add 'end of game' stats, as well as the option to turn off team colors, and perhaps most importantly, improve the fighting game's performance. That's not the part that's turning heads, though, but this extra point: "We’d also like to let you know that the option to purchase extra lives is a bug that has been addressed and is not an intended feature in the game.
" Huh. It's worth noting that this "bug" wasn't available in regular PvP matches, but rather the PvE 'Rifts' mode, which allows players to take on a sequence of themed fights. There are five difficulty options to choose from, and although the highest, Looney, isn't unlockable until July 10, hovering over it shows a description stating that despite the fact players can only use "a limited number of lives per day" on it, they "can purchase more.
" However, some players found that, despite it not being advertised as such, the same system seemed to apply to the lower Insanity difficulty, too, and it did indeed prompt them to buy more lives when playing on it. Not long after this was reported on social media, the , with it currently showing as 'Unavailable' in-game. The text indicating that .
