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‘s contemporary horror-themed set will officially reintroduce the classic Archenemy 3v1 gameplay mode, with a fresh twist for Commander players. Where previously Archenemy was its own special format, it will now be an add-on, with rule changes and additional cards for Commander Decks to allow the mode to work in this format. To play a game of Archenemy with , all you need is one of the set’s four Commander Decks: Miracle Worker (White-Blue-Black), Death Toll (Black-Green), Jump Scare! (Green-Blue) or Endless Punishment (Black-Red).

Inside, each has 10 special oversized Scheme cards which are used by the main “Archenemy” of your game, to help them gain an advantage on the battlefield. These Scheme cards include bonus effects, like reduction of card costs, Farewell-like board wips, and more – and they’ll definitely be needed, as Archenemies will be facing off against the collective might of three players, all working together to defend a shared health pool. While some traditional rules of Commander will still apply to Archenemy mode, there are significant differences to gameplay.



For one thing, the three “hero” players will take their collective turn together. Everyone will be able to draw cards at the same time, and begin to forge their lineup of warriors at once. That means gameplay will naturally be a bit faster, and the Archenemy player will need to keep track of every army forming against them.

Players will have a collective pool of 60 health to defend, and.

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