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Not too long ago, Konami released an overhauled Metal Gear Master Collection which took five games and ported them over to modern hardware. This included the original NES Metal Gear games, Metal Gear Solid, Sons of Liberty, and also Snake Eater. However, critical receptions were not happy with the frame-rate and resolution limitations, many of which barely surpassed the originals.



Noriaki Okamura, who has worked on Metal Gear since 1998 and is now Lead Producer on the series, has recently saying that Konami are “very sorry the game wasn’t up to standards.” The had been for locking frame rates at 30FPS in the PSX remasters, and 60FPS in Snake Eater, while none of them exceeded a 1080p resolution. While quality of life had been improved across the project, the reality was that emulating the game provided a higher fidelity experience in most cases.

“We’re still continuing to update and improve the game to address these issues,” Konami’s Lead Producer continued. Hideo Kojima was the director and producer responsible for Metal Gear’s early success, and his last mark on the franchise was Phantom Pain. Since his (mostly) undocumented departure from Konami, the studio has struggled to produce any new titles that have landed mainstream success, with eFootball (formely Pro Evolution Soccer) the only noteworthy game in recent history, an.

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