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We've known for a while now that Avowed is going to be a strictly single-player RPG, and in a new interview, Avowed creative director Carrie Patel explains precisely why. Talking to Windows Central , Patel heaped praise on RPGs that are able to successfully implement multiplayer mechanics without compromising the single-player experience. There was a time when Avowed itself was being designed with some sort of multiplayer component in mind, but it was ultimately scrapped to allow Obsidian to do what it does best and focus on making a compelling single-player RPG .

In this new interview, Patel adds a whole lot more insight into the internal decision to laser-focus on single-player at the cost of any multiplayer element, mentioning Baldur's Gate 3 in the process. Patel says building a fleshed-out multiplayer experience on top of delivering on the promise of a brand new Obsidian RPG was simply too big a creative and technical challenge for the studio. "What's important to us is making sure we have a really solid campaign and [critical] path story that puts the player in this meaningful role as the character moving things forward, making impactful decisions, and really shaping the world and the characters around them, which obviously gets more complicated if you're trying to add a multiplayer component," she said.



"It's not that any of these challenges are unsolvable, the Larian Studios team built an incredible RPG with Baldur's Gate 3 , and they've had years of experience with D.

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