After many years in the cooler, the Silent Hill franchise is finally set to make a big comeback. After revealed the and a release date of October 8th, 2024 for Bloober Team’s Silent Hill 2 remake, and the Silent Hill Transmission showed plenty of footage from the game as well as from the upcoming film adaptation Return to Silent Hill, we’re more interested than ever to see what the future holds for the venerable horror franchise. But today we’re going to look back on one of the silently (ha) most important installments in the Silent Hill canon: Christophe Gans’ 2006 film, simply titled Silent Hill.
What was at the time seen as just of why video games always make for lackluster movies, Silent Hill has stood the test of time and developed from critics and fans. With Gans’ sequel on the way, we’re going to examine not just why the film is better than its reputation suggests, but also how it set the stage for the video game adaptation renaissance we’re currently living in. How so? Let’s take a look.
Ever since the release of the very first feature-length live-action video game movie, Super Mario Bros. in 1993, game adaptations have generally been considered something of a wasteland in terms of quality and commercial success. We’ve on IGN how taking a look at the numbers puts a dent in that mythology, but it is still true that before Silent Hill’s release, there were few if any video game movies with positive receptions.
Paul W. S. Anderson’s first Mortal Kom.
