For Star Wars Outlaws , Massive worked together with LucasFilm Games to bring a different kind of Star Wars story to life. Instead of someone who's swept up in the conflict between the Empire and Rebellion, or the Jedi and Sith, we'll be stepping into a "scoundrel story through the eyes of someone who is experiencing the underworld and the galaxy for the first time". As laid out by narrative director Navid Khavari at the developer's studio in Malmo, Sweden, that someone is of course protagonist Kay Vess, who's "sent out on a journey that spans the Outer Rim as an outlaw", where she'll be forced to confront her past to "guarantee" her future.
With the chance to create a fresh experience that plays around with the "Han Solo archetype", the team set out to craft a story that could "combine LucasFilm's great history of storytelling with Massive's ability to craft open-worlds" through the lens of an up-and-coming thief who's trying to find her own way. "It was crucial to us that Star Wars Outlaws is not a story about the Rebel Alliance. It's not a story about the Empire.
It's the story of a scoundrel, a thief, a hustler, an outlaw, it is the story of Kay Vess," Khavari says. "And that feel, that tone, that aesthetic, that perspective, was absolutely crucial in forming the character of Kay Vess. So who is Kay? Well, she's a rookie taking her first steps into the greater galaxy, she's absolutely a dreamer.
Someone who has big dreams and high hopes to land a score that is going to se.
