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games are often noted for their difficulty, and you can bet 's Shadow of the Erdtree DLC is no different. Director Hidetaka Miyazaki admits the studio has "pushed the envelope in terms of what we think can be withstood by the player." Well, shit.

Talking to , Miyazaki explains that boss encounters and the "different kinds of threats" you'll meet exploring the Land of Shadow make up the new challenges the DLC poses. As for the bosses, you can expect "10-plus," and varying levels of difficulty. On the higher end, FromSoftware has set the difficulty bar with players who've tackled the majority of the base game in mind, and that means "we've kind of really pushed the envelope in terms of what we think can be withstood by the player.



" "Of course, some bosses are a necessary part of the story development and arc, but some are not," Miyazaki says. "The ones that aren't are especially difficult, I think will pose a very good challenge and obstacle for players." It sounds like Miyazaki is looking forward to seeing how fans react to one fight specifically, teasing that "A lot of fans are probably going to react, 'Oh wow, this is a FromSoftware boss'" when talking about one in particular.

Miyazaki then explains that FromSoftware looked at what Elden Ring players found fun and what they found stressful about boss fights post-release to find the difficulty sweet spot. "We tried to make that the foundation of the boss encounters of the DLC, so hopefully players will find it much more engag.

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