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If you’ve been playing Arrowhead Game Studios hit shooter Helldivers 2 since launch, you may have been keeping up to date with the latest events surrounding the game. Recently, Johan Pilestedt, AGS’s former CEO, transitioned to the role of Chief Creative Officer, giving him more room to focus on, well, the creative side of Helldivers 2. And, based on one Twitter/X post following his appointment as CCO, Pilestedt will be paying more attention to one in-game aspect, in particular: weapon rebalancing.



Since opening day, several have received significant reworks in each patch, with some than . Over on Reddit, however, the consensus has largely been negative, with players constantly calling out developer AGS for constantly “ .” Weapon buffs, on the other hand, have consistently been labeled “ ,” with the hits each gun takes outweighing the supposed improvements provided.

Very good question. First thing we got to do is ensure we get more devs time playing the game. It's hard to make the right decisions if the eyes aren't on the road.

Secondly, I want to ensure we actively look at the sentiment and create a holistic view of WHY feedback is given...

. It’s also worth noting that Pilestedt mentioned the game’s TTK as “ ,” which means significant changes are likely on the horizon for weapon damage, armor penetration, and rate of fire.

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