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As comedy seems to remain a largely untouched genre for many developers, former writer Lazlow Jones describes why he thinks that is - and how the series manages to maintain its own iconic humor. Following his departure from after nearly two decades of work on acclaimed series like GTA and Red Dead Redemption, Lazlow Jones joined co-founder Dan Houser at a - Absurd Ventures. During the legendary producer and writer's career at Rockstar, Jones played a critical role in shaping games' worlds as well as the unique comedic flair fans remember them for - the quirky dialogue, satirization of American society, and more.

Speaking in an with Kinda Funny Games, Jones explains how such humor fits into Rockstar's games and why other studios seem to struggle with incorporating comedy. "I think it helps that each of those games was meant to satirize a specific location and time," the dev says, referring to the GTA series. As for other games not similarly trying to be funny and why a comical side doesn't seem to come through as easy for many, Jones states that comedy just "wouldn't make a ton of sense in them.



" Games like GTA and Red Dead Redemption don't only offer entirely serious, straightforward experiences - that's what sets them apart. Jones says that Rockstar "always wanted to fill the world with as much stuff for people to be distracted by" while playing, whether that be Easter eggs or miscellaneous activities: "You sort of forget that 'I'm supposed to be doing a mission, I ended up .

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