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A former lead writer thinks the series having "a closer alignment with Mass Effect's style was inevitable," but it could mean good things for gameplay. Yesterday, , the game formerly known as Dragon Age: Dreadwolf, and announced that 15 minutes of gameplay would be coming next week on June 11. The developer also announced brand new gameplay details, including the fact that players can bring along two companions for every fight, not unlike the Mass Effect games.

David Gaider, who wrote on the original Dragon Age trilogy, thinks this "closer alignment with Mass Effect's style was inevitable," but it now means that both Dragon Age and Mass Effect development teams in 's Edmonton studio are now "working from the same premise." This "likely means good things for gameplay," Gaider supposes. Gaider also theorizes that The Veilguard's new combat focus, where players can direct their companions in combat with an ability wheel, "means a more action-y style" for the new game.



The former BioWare writer is "less enthused about" this, personally speaking, but he's charitably still looking forward to seeing how it plays out in the final game. "The writing team will knock it out of the park, regardless. That much, at least, is guaranteed," Gaider concludes.

A Twitter user proposes that the switch to two-party characters instead of the typical four means a "tighter" experience, and Gaider somewhat agrees with them but points out that he doesn't necessarily regard the Mass Effect games as "tig.

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