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Final Fantasy 7 art director Yusuke Naora has commented on a viral image of an early development screenshot of the 1997 JRPG with pixel art, saying there's an "alternate timeline" where just such a thing could've existed. I don't think it's particularly controversial to say, despite being one of the most iconic RPGs of all time, Final Fantasy 7 has aged like milk from a visual perspective. I'd even go as far as to say it's one of the most offensive examples of the video game industry's 'teen years', when everyone was switching from 2D to 3D.

While there are some key exceptions like Mario 64 and Metal Gear Solid, I generally find fourth generation's pixel art has held up a lot better than 3D games from the more recent N64 and PS1 era. A screenshot recently surfaced on Twitter showing an early prototype of Final Fantasy 7 in the pixel art style of earlier games in the series, and in my humble opinion, it looks a whole lot prettier than the game that ultimately released. The image caught the attention of the Naora, who took credit for creating the art and said there's another universe out there in which it could've been representative of the full game.



"This is a pixel graphic I created long ago," he said in a tweet translated by . "It really brings back memories..

. I was experimenting in preparation for the larger amount of capacity we would have, but I never imagined that after that we would end up making Midgar using the monstrous amount of storage space offered by CD-ROMs (l.

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