The Nintendo 3DS had plenty of incredible exclusives and in its heyday, a lot of those were in the Monster Hunter series. One gem that truly stands out from its no-glasses-3D siblings is Monster Hunter Stories . Developed as a collaboration between Capcom and Marvelous, this turn-based RPG was quite a massive departure in comparison to anything that's come before and is highly regarded by those that did play it.
However, Stories was overlooked by many at the time as it was dealt the unfortunate hand of launching six months after the console that would replace the 2DS and 3DS, the Nintendo Switch. Flash forward to the year 2024, and not only has a Switch sequel to Stories released , but that first game that fans loved so much is finally making its way to Switch, too. We had the chance to send off a few questions to the Monster Hunter Stories team at Capcom and the game's producer, Yoshihiro Akira, was kind enough to give us his insight on the game's co-development with Marvelous, 3DS-exclusive features, and what it's like bringing this game to a new audience.
Nintendo Life: How did the idea for a spin-off, turn-based RPG in the Monster Hunter series originally come about? Was this a magical elevator pitch from someone at Marvelous? Yoshihiro Akira, Producer: For the first month or so of development, we were unable to break from the established convention of Monster Hunter as an action game, and we worried a lot about how to illustrate an "adventure with monsters" through the a.
