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Life is Strange: Double Exposure will respect the player's final decision from the first game and won't be declaring either original ending canon, Deck Nine has confirmed. Following the game's initial reveal at the Xbox Games Showcase last weekend, an extended livestream aired last night, which included interviews with key developers and Max's returning voice actor Hannah Telle, plus 15 minutes of gameplay. The stream dug into details about the new setting, Max's new powers and, crucially, the way in which the game aims to stay true to the player's choices from previous titles.

Two console generations and nearly 10 years on from the first Life is Strange release, it's unsurprising that you don't import your save info from LIS1 directly into Double Exposure, but Deck Nine has a plan to ensure that your experience in the latest game still reflects those long-ago choices. While previous follow-ups Life is Strange 2 and Life is Strange: True Colors both straight-up just asked you which ending you got in the original game, Double Exposure will be taking a slightly more organic approach for this direct sequel. The reveal stream showed a snippet of conversation between Max and new friend Safi, where the latter queries the picture of Chloe that grown-up Max still keeps in her wallet.



The player has the option to describe her as an old friend or a high school sweetheart, allowing you to feedback whether you pursued a romance between the two or kept things platonic. Presumably, setting.

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