Dungeons and Dragons is one of those things that can be experienced in a multitude of ways - it originated as a game played around a table, although nowadays (especially in a post-Covid world ) it can easily be translated online with the use of websites, tools, and Discord bots. Wizards of the Coast are looking to bring a definitive solution from in-house though, through the use of D&D Beyond: Maps . It's currently in Alpha, however it's looking like it'll be moving to beta soon.
Here's the highlights, picked up from a play session with Wizards of the Coast, in which we got to experience a part of the upcoming book Quests from the Infinite Staircase. The main benefit of using D&D Beyond for this function is the way it integrated with the rest of the site. If you set up a campaign, you can open up the Maps tool for that campaign, and when users roll on their character sheets, everyone can see it in the Maps panel.
Not only that, but the players all get a token that matches their characters' profile, with their name prepopulated (although it can be edited). As a DM, all the content you own in D&D Beyond carries over to Maps, meaning you have access to all of the campaign setting maps and tokens without needing to do any extra legwork. The benefit of this is clear - it means less time prepping the small stuff, like screenshotting maps, scaling them to size, and importing them into some program only to find its too small or slightly off the grid.
It wouldn't be called Maps if it .
