featured-image

You know that an FPS is doing something right when the reload animation is as gratifying of a reward for emptying a clip as racking another point on the scoresheet. It's the smallest details that shine brightest in Concord. That satisfying chuck, chuck, chuck as Star Child feeds shells into his Skullbreaker Shotgun.

The joy IT-Z exudes as she slipstreams through space and time, hurling electrostatic magazines aside before locking fire. The confidence commanded by Lennox as he playfully reloads his heavy handgun between twirling dodges. Production of Concord has been driven by veterans from Activision , Bungie , BioWare , Respawn, and Raven, and that's evident throughout.



It was always going to take something special to get Sony Interactive Entertainment to reinvest in first-party shooters. It's perhaps the one genre that PlayStation has been happy to cede ground to Microsoft in the modern era, which is a shame given the weight and ingenuity inherent to franchises like Killzone, Resistance, and Socom. So in blasts Concord, the debut project from Firewalk Studios – founded in 2018, partnered with PlayStation Studios in 2021, and later acquired by it in 2023.

I do wonder what SIE found so attractive about the nascent studio, or a genre currently locked in battle royale for its own future, but I imagine it has something to do with the perception that Concord could be Destiny 2 meets Overwatch. Critical hit It's a killer sell, easy too, although not necessarily rooted in the rea.

Back to Entertainment Page