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When I walked into Play Days, I was not expecting my first appointment to involve a very strange game asking me whether I'm a top or a bottom. The developer sitting next to me was kind enough to pretend not to see while I answered, and while I'll avoid oversharing here, the encounter did immediately endear me to the delightfully quirky and wholesomely kinky vibes of Building Relationships. You might've seen Building Relationships during the Day of the Devs broadcast, when developer Tanat Boozayaangool described the game as "A Short Hike, but stupid.

" And indeed, that's a pretty apt way of describing it - it's a light little platformer with an open-ended world to explore and loads of endearing characters to meet. It's just that, in this case, all those characters are extremely flirty pieces of architecture. The highlights include Millie, the windmill with gentle dom vibes, and Mint, the apartment who's just kinda friendly to everybody.



There's also Chester, the treasure chest in a polycule whose members help you unlock new abilities - and who asks you whether you identify as more of a "bottom floor" or a "rooftop." It felt like this choice might've affected some of the dialog from other characters that followed, but it's equally possible that I was just self-consciously interpreting that as a thing while feeling awkward about outing myself. The whole vibe here is 'charmingly awkward,' and Building Relationships seems like it's managed to avoid feeling like it's simply weird fo.

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