Baldur's Gate 3 lead Swen Vincke admits that Larian Studios' beloved Dungeons & Dragons RPG may never have happened - all because of stress surrounding Divinity: Original Sin 2 . Divinity: Original Sin 2 launched in September of 2017, just one month after Larian Studios head Swen Vincke landed the monumental deal with Wizards of the Coast that would result in the Baldur's Gate 3 we now know and love. Not everything was smooth sailing for developers, though - considering the team's focus on the final phase of work on its Divinity sequel, there was hardly any energy left to pitch a Baldur's Gate 3 design document.
Speaking in an interview with Edge , Vincke recounts the stressful time Larian had to present the publisher with a plan. "We need to write something guys," he describes himself as saying. "Or we're going to lose this deal.
" Both he and a small group of developers then huddled in a hotel room, working quickly to craft a design doc in just a couple of days. "It was really bad," Vincke says, "but we didn't have the brainpower to deal with it because we were trying to do Divinity: Original Sin 2." The director details Wizards of the West Coast's disappointing reaction and Larian's response: "Wizards then sent it back with the corporate equivalent of 'this is really shit.
' And we said, 'We know, but we're releasing a game. Give us an extension.'" Thankfully, Vincke states "Luckily they understood, and so we got another chance.
" It isn't easy to imagine what the gaming sphe.
