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The new free-to-play FPS XDefiant is struggling with server stability on launch day, and says it's "making progress" on the issue. "We're aware that some players are unable to join a game- please bear with us while we look into servers and matchmaking!" reads sent Tuesday from the official XDefiant Twitter account. A few hours later, the account shared reading: "We are seeing progress on the matchmaking servers.

We will continue to monitor the situation and keep you updated." Meanwhile, of news and known issues acknowledges, "an issue affecting our online services for the game," "problems with connecting to the servers," and "high latency and disconnections." We've been through this, folks.



Big new online video game releases, servers struggle under the weight of bloated launch day player numbers, players report long queues and connection issues, studio says it's on it, etc. etc. You could take the above headline, swap out XDefiant for pretty much any major online game released in the last five years, and a search would probably pull up a bunch of stories from that game's launch just like this one.

I'm biased, but one of my favorite written explorations of this phenomenon is , and it's just as relevant today as it ever has been. Anyway, that's all just to say, this isn't anything unusual. More than likely, Ubisoft will get servers under control within the next few days and you'll be able to get into matches in a more timely manner.

Until then, Ubisoft has guides on and . Check.

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