The Xbox Showcase felt like a needed win by the green brand. The platform has had challenges in recent months, with Hellblade 2 having a cooler critical response than it’d hoped, alongside the closures of Arkane Austin and Tango Gameworks, letting go of two talented studios and all of their developers. This felt like a good way for the platform to draw a line in the sand and try to chart the future, though.
It also had the luxury of PlayStation dropping a disappointing just last week, making Xbox look much, much better during this ‘Not-E3’ period. That’s important, too. With E3 now canceled and feeling some ways off the magnitude of events of old, Microsoft’s showing is refreshing.
It remains a relic of a bygone age, but an age there is a hunger for. While Nintendo and Sony may prefer several smaller shows throughout the year, Xbox gets to monopolize the time of year that people still associate with “when all the video games get announced.” It was a pretty great show, too.
What Microsoft brought to the showcase could easily stand shoulder to shoulder with what it offered at any of the previous E3s for the last decade. There is a lot to like here, and it’s beginning to feel like we’re finally seeing that finalized future of a unified , Bethesda, and Activision Blizzard. It’s been a reminder of just how much IP the platform now wields.
The Xbox Showcase was impressive We saw the return of a lot of games that had been lost in the Xbox void for some time. , as.
