There are a lot of Soulslike games that have taken from plenty of From Software’s standard-setting works. Games like have used the format of the Soulslike and thrown in Metroidvania-styled exploration, while also doubling down on a parry mechanic despite being released before ekiro. Still, despite the popularity of Soulslikes, it has not felt like enough games have taken inspiration from Sekiro: Shadows Die Twice.
Many fans of From Software’s games, as well as those who simply appreciate a well-made video game with fleshed-out combat mechanics, tend to refer to it as a masterpiece. So, why a Sekiro-like instead of Soulslike? It’s important to lay out what separates from the rest. The game places a special emphasis on its parry mechanic and haste within its combat’s pacing.
The games, as well as and , will reward players for a well-timed parry. Usually, players get time to breathe and the opportunity to land a high-damage hit, but . Posture is the ability to withstand a hit.
Properly attacking and parrying damages an enemy’s Posture, and fully breaking an enemy’s Posture provides the player a chance to pull off a Deathblow. The lower an enemy’s health is, the slower their Posture rebuilds. did not create the parry, nor did it popularize it, but plenty of gamers look to the game as an example of how to do it best.
Before the release of new titles like , not many titles took inspiration from , even though new Soulslikes continue to pop up. This could be attributed .
