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At the entrance of Ubisoft ‘s Massive Entertainment headquarters in Malmö, Sweden, two stormtroopers are checking credentials with blasters ready. Later, they’ll be demoted to serving coffee, but for now, the security is warranted, as developers are preparing to finally show off their new game, Star Wars Outlaws . Filing into the padded listening room, attendees are met with an enormous screen positioned above a sprawling audio board.

As the lights dim, the theatrical rumbling of the Dolby-powered bass kicks in so strongly, people’s eyeballs begin to hum. With a bang, a starship shoots across the frame. In the cockpit is a woman — the game’s heroine Kay Voss — and everything’s going wrong.



Frantically trying to escape pursuit, laser blasts roaring by, she makes a rough landing on a planet’s surface. In just under two minutes, the sequence delivers all the matinee bravado expected of a Star Wars film, but it’s just a taste of what’s to come. This is the beginning of the “scoundrel experience.

” Throughout the two-day tour, it’s a turn of phrase that comes up frequently, and serves as the mission statement for what Star Wars Outlaws — out Aug. 30 — wants to achieve. As explained from the onset, the goal of the game was to focus exclusively on the types of characters that embody the everyman (read: non-superpowered) aspect of Star Wars canon, namely Han Solo.

While most game developers are looking to embrace the power fantasy of the Jedi, with wild.

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