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Star Trek: Away Missions feels like a no-brainer at first glance, and it's surprising we don't have a wargame like it already. Given its widespread popularity, Star Trek is an under-served franchise in the board gaming world; it has fewer games than many other well-known sci-fi settings, and those it does have tend to be lower quality. Witness the wild success of Star Wars: X-Wing compared to its cousin Star Trek: Attack Wing, for example.

One of the many gaps that games have yet to boldly go is skirmish combat in the setting. But Star Trek: Away Missions aims to solve all these problems with its new core box offering. Does it manage to take its rightful place amongst the ? In Star Trek: Away Missions, you take command of a small strike team striving to "complete missions, conduct espionage, fight in glorious battle, or assimilate distinctiveness" across three rounds.



This core box comes with two teams. First are some famous faces from the Next Generation era of the USS Enterprise: Riker, Data, Worf, and Shelby. Against them are the faceless, identikit Borg, except for their leader, Locutus, a mechanised version of Captain Picard.

That's because it recreates the Battle of Wolf 359, part of a particularly tense Next Gen arc and one of the more dramatic conflicts in Star Fleet's history. In other words, it's a great backdrop for a wargame. However, these are not the only teams you can use to play the game.

Romulan and Klingon away teams are also available as expansions. All the.

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