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From the moment it was revealed, I've had my eye on Arranger: A Role-Puzzling Adventure from developer Furniture & Mattress. With detailed, colorful art from Braid's David Hellman to its movement-based tile puzzles, I had a feeling it would be exactly the sort of game I'd be interested in before I ever played it earlier this year. The only difference between then and now is that I no longer have that feeling: now I know for certain that Arranger: A Role-Puzzling Adventure is my kind of game.

While I don't really think of myself as someone that particularly enjoys puzzle games more than the next person, it has become increasingly clear that there is a very specific kind of puzzle game that really speaks to me and captures my attention. Any puzzle that plays with my perception of space or time or significantly shifts my viewpoint to arrive at its solution immediately stimulates the small places in my brain that still generate dopamine. Arranger: A Role-Puzzling Adventure does exactly this sort of thing.



The core gameplay loop is fairly simple, at least at first: when you move the protagonist, Jemma, the world moves with her. If you move up, the vertical tiles in that column shift up one, wrapping back around to the edge of whatever map on the bottom. If you move left, then the horizontal tiles in that row shift, and so on.

It's a bit like a repeating, digital Rubik's Cube laid out on a flat surface. A different kind of RPG "How can we make a puzzle game that presents itself lik.

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