Combo is one of the many stats that players are improving in Tarisland. Quite a lot of the DPS specialisations in Tarisland rely on Combo as their main stat. There are two reasons for this: one is for the core passive talent synergies that often buff your rotation, and two, because spamming lots of buttons allows you to proc extra damage, which is a big DPS swing.
Here’s a closer look at how the Combo stat works in Tarisland. Combo is a stat in Tarisland that gives you a percentage chance to trigger an extra hit of your spell at slightly reduced damage. You can tell when you hit a combo, as the damage next to the target you’re hitting will pop up with a crossed sword icon, indicating combo damage procs.
You can see an example of combo damage in the image below. As for the damage Combo deals, it depends on a few different factors: For the basics, your DMG buffs applied to targets can affect the DMG your Combo deals. Builds like Cunning Rogue’s 4th skill can leave a 10% damage debuff on the enemy, meaning your combos will deal more damage because of that.
Meanwhile, Bard DPS builds get Passionate Play as their 4th skill, which buffs their damage for several seconds, meaning bonus DMG to Combo DMG. The ATK value of your build, level, and gear also factors into the scaling of your damage from your skills, and therefore affects the lowest possible damage the Combo DMG can deal. Combo DMG is a stat.
All specs like Warrior DPS, , , , and all get Combo DMG buffs at level 40 in .