Imagine if those aggressive salespeople at the Macy’s perfume counter were shoving napalm in your face instead of Chanel No. 5: that’s what it feels like playing with the new in . The early days after any game release are always some of the best.
The , while the developers haven’t had the time to nerf them yet. People post all kinds of wild videos of bosses melting within seconds, going down so fast they don’t even have time to trigger their second or third phases. , and it’s happening again with ’s perfume bottles.
I’m typically not one to go after gimmicky builds. I like how I’ve built my character — using a mix of glintstone sorceries, dragon incantations, and melee weapons whose attack power scales with my high intelligence. Such a build was good enough to get me through the base game, so it be good enough to get me through the DLC.
But it’s not, or at least not enough for my patience level. And herein lies some of . In the base game, bosses were resistant to certain attacks and weak to others, but nothing so much that they couldn’t be beaten no matter what your build was.
Rennala didn’t phase me even though she was highly resistant to magic damage; I could still smack her to death with my sword instead of my staff. But it doesn’t feel like that same philosophy has carried over to . In the expansion, some bosses feel like they’ve been overtuned to resist certain builds no matter what, forcing players to either completely respec or keep throwing.