offers a fourth flavor of difficulty in addition to the Neopolitan of Easy, Medium, and Hard. Dynamic Difficulty is designed to work with the player, and deliver the optimal combat experience based on their skill level. Here’s how it works.
The Goldilocks Difficulty Dynamic Difficulty adjusts the difficulty of combat ( ) based on the performance of the player. Essentially, if you’re obliterating foes with ease and not getting hit all that much, the difficulty will increase. Conversely, if you’re being treated like a punching bag, the difficulty will scale down until that isn’t the case.
Due to how this operates, the game should feel sufficiently difficult without being rage-inducing and easy enough to enjoy without becoming a passive experience. In the time I’ve spent with , I’ve found this to be exactly the case. As I get better at blocking, dodging, and counterattacking, enemies get better at fighting back.
When they get a little too good and I beef it, I’m able to get back into it with a more toned-down experience. To adjust the combat difficulty in , open the Settings Menu and select Gameplay. The Difficulty options will be right under Accessibility and offer four choices: Easy, Medium, Hard, and Dynamic.
Additionally, under the Accessibility menu will be options for Offensive and Defensive Actions. is your standard with you controlling Senua in combat. allows players to hit whatever button they like and the game will use the optimal move, regardless of what.