takes the horror of the sea and drags it into a virtual reality where you’re small, trapped, and must try to escape an entity you cannot understand. It’s brutal cosmic horror that borrows from some of Lovecraft’s best work and manages to craft a survival horror game that I believe is going to be remembered by the horror community for years to come. Developer The Chinese Room is perhaps best known for games like and , narrative titles that do a great job of telling a compelling story through gameplay that’s generally okay.

kicks things up a notch. Set on an oil rig in the North Sea in 1975, you play as Caz, an electrician who took a job on the rig to get out of Scotland and dodge some police charges. While his past has caught up with him, it matters little compared to the monumental event that occurs on the rig right after his boss gets wind of them.

The opening to is dripping with atmosphere. You’re introduced to a plucky crew around a rig that’s barely holding itself together, a flawed protagonist whose past is less than glamorous, and a first-person perspective and movement system that’s good enough to get around, but feels as clunky as a middle-aged Scotsman should. Something that stuck with me from the outset and lasted all the way through is the exceptional visuals.

At points, I struggled to understand how the game looked so real. The Chinese Room has pulled off some sort of magic with this game, and it makes the horrors you face all the more terrifying, be.