If there’s a type of game that I never tire of, it’s a breezy Metroidvania. The best find a perfect balance between satisfying gameplay loops and combat but never reach a point where they are overwhelming. (apostrophe stays in the name) by two-person SoulGame Studio promises to be just that.

You play as an adorable ship traversing a bright world taken over by the dastardly Unchosen, and saving your friends along the way. It’s a neat premise for a /metroidvania hybrid inspired by the top-down titles, and the game lives up to it. story is minimal, but more than makes up for that by being an incredibly charming title that wears its influences on its sleeve.

It also provides some of the smoothest twin-stick shooting I’ve played in ages. Tightly-paced exploration, fun side activities, and an adorable art style are extras to an amazing ride. Gliding to adventure The biggest compliment I can give is how laser-focused it is on being a fun adventure.

Much of this comes down to just how amazing shooting is. It’s a bit of a no-brainer that a twin-stick shooter would focus on good controls, but I was surprised by the ship’s responsiveness. Focusing on “game feel” above all else might sound odd, but it’s genuinely incredible, to the point it lifts the game from fun to fantastic.

Part of this comes from how rock-solid it should perform on a computer made in this decade, but it mostly stems from its tight controls. The ship glides across its environments but never feels sl.