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Since the release of Demon’s Souls in the late noughties, FromSoftware has been challenging the concept of the RPG. PlayStation’s initial response to the emerging Elder Scrolls: Oblivion was on track to fail, until Hidetaka Miyazaki took point on the project. Instead of catering to the typical quest adventure role playing archetype that Bethesda game’s do, FromSoftware instead focused on developing a title that rewarded players for engaging with its combat and exploration mechanics.
. Since then, FromSoftware’s games have gone on to become industry-defining titles, with Elden Ring having recently picked up multiple Game of the Year awards on its launch. Yet, in a recent interview with , FromSoft’s President says he thinks that Elden Ring is “not quite” the ideal RPG.
Miyazaki cites the fact that he knows “everything that’s going to happen” as the reason for this. Miyazaki is speaking as a developer, so terrifying thoughts of a procedurally generated Souls game immediately swirled in my head – I was aghast. He continues, “in terms of enjoying the game from a player’s perspective, I’d love to not know that.
” Reading this settled my thoughts. No, FromSoftware’s next game isn’t going to have you wading through procedurally generated dungeons that would eat away at the heart and soul of the formula. Whatever FromS.