Microsoft’s DirectSR is an API solution which is designed to bring support for all three major upscaling technologies developed by AMD, Nvidia, and Intel respectively. The API is now available, which is currently in its preview stages. With DirectSR, Microsoft aims to make it easier for game developers to offer support in their games for Nvidia DLSS, AMD FSR 2.
2 and Intel’s XeSS. Here’s more information. The DirectSR technology offers native support for AMD FSR 2.
2, meaning that even having the technology enabled in your PC will offer you AMD’s upscaling technology capabilities, regardless of which GPU hardware you’re running on your PC. Furthermore, the support for Nvidia DLSS and Intel XeSS is also there on a driver level, and gamers can even choose between which upscaling technology to utilise, depending on which brand’s GPU they have on their PC. We are excited to announce DirectSR is available now via Agility SDK 1.
714.0-preview! This API was designed in partnership with AMD, Intel, and NVIDIA to enable the seamless integration of Super Resolution into the next generation of games. Check it out: — DirectX 12 (@DirectX12) DirectSR is meant to offer super-resolution natively on a D3D12 (Direct3D 12) device CPU, but also offers capabilities to support ML (machine learning) coprocessors and NPUs which run on the same API surface, as per a new (spotted by ).
This enables the DirectSR to offer hardware-accelerated super-resolution on ML coprocessors incase a GPU .