Last Epoch developer Eleventh Hour has been quietly working on the game’s biggest update yet since it launched out of Steam Early Access back in February. The Harbingers of Ruin update not only bolsters the endgame, it adds a major new mechanic for all players. The headline new addition is undoubtedly Evade, which is effectively a form of dodge/roll.

The move is available for all classes and their variants, and it’s something players have been asking for (and strangely, remains uncommon in ARPGs). Evade works as you’d expect; offering a fast, short-distance dodge that lets you avoid a hit. By default, all characters will start out with two charges, operating on a four-second cooldown.

The cooldown can be further decreased the more your character’s level grows. The developer stressed, however, that Evade does not come with any invincibility frames. In other words, it won’t function like a roll in a Soulslike, meaning it won’t negate damage.

You can use it to reposition, and avoid an attack before it hits. Last Epoch already has a Dodge move, which does offer its own utilities, not to mention other movement skills that are designed to be safer in combat, so think of this as a basic mobility tool on your belt. From a design perspective, Evade allows Eleventh Hour to create more challenging content, knowing that all players have access to that move.

Although Evade doesn’t occupy a slot on the skill bar or have its own skill tree, you’ll be able to find Unique piec.