The chance to bring new characters to life in a galaxy far, far away in Star Wars Outlaws was a dream come true for the team at Massive. But as associate art director Marthe Jonkers explained at the studio in Malmo, Sweden, they first had to try and get a handle on how you design characters that are memorable, unique, "but still very Star Wars". As a universe that's home to so many unforgettable figures - from likable heroes to complex villains, and endearing droids - creating the open-world adventure's cast began by considering what kind of story the team wanted to tell.
Once their direction was set on a scoundrel fantasy , Massive then had to set about shaping a character who could not only embody that, but also speak to what Jonkers and the team believe is at the heart of any Star Wars story: "Star Wars stories [like in] the original trilogy, are very much about personal stories," Jonkers says. "You're following personal stories of people and their relationships. For us, that was really important, to have a character that could take you on this journey into this underworld.
We were really thinking about what kind of character we can design that can embody this scoundrel fantasy; someone that starts out as something simple like a thief, and grows into much more of a scoundrel as she gets to know the underworld." "This was the starting point for Kay and Nix, because Nix was there from the beginning, too," adds Jonkers. "We knew we wanted to have this duo because Star Wars st.