There are fewer things I am more precious over in Final Fantasy 14 than the headcanon I've curated for my Warrior of Light. The first connection I made with my character was that the game lived and breathed before either of us arrived. The story of A Realm Reborn casts new players in the role of a fated hero who arrives after the events of Meteor wiped the slate clean.
Though, as someone who hasn't played since day one, I also felt late to the story, both the in-game tale and an external one of how the MMO recovered from a critical failure to a jewel in developer 's crown. The sense of walking into an ongoing situation drew me towards making my character a Samurai when my level was high enough, as my inner sense of roleplay imagined them as a lone wandering swordsman – that, and too many Akira Kurosawa films at the time. That's the romantic part, the other reason I play Samurai is that I'm a sicko for big damage numbers.
All of this is to say that when I got to preview the – the MMO's first since Endwalker concluded a 10-year story – my immediate priority was to see how my beloved MMO class – called a 'Job' here – has changed. Gone with the wind A new Final Fantasy 14 expansion typically means 10 more levels for you to grind through, leading to more abilities for each job. New toys are always fun but 10 years of new skills means each job requires constant streamlining to avoid button bloat.
As such, a new chapter in the MMO often means discovering what's new and wha.