There is a burgeoning genre of games that aren’t quite remakes of classic titles. You know what I mean: games with marvelously honed mechanics and retro graphics. Stardew Valley is the classic example.
Go back and play the original Harvest Moon though, and you will find it to be clumsy next to a modern game. These spiritual sequels offer a great way to go back in time and remember how it felt to play those games back when they were first released. If you are someone who has logged hundreds (or thousands!) of hours in Morrowind, you are going to want to spend some time with Dread Delusion .
Dread Delusion is a giant first-person RPG. You see the world from a perspective that normally means shotguns and grenades but instead, you’ll be swingin’ swords, slingin’ spells, and pickin’ locks. You know, fantasy stuff! You’ll explore the wilderness and a few big cities and dive into tombs to unearth treasure and slay evil monsters.
To survive, you’ve got to keep an eye on your health, your magic, and your stamina. So far, pretty conventional. The Elder Scrolls III: Morrowind was not conventional.
It included all of the above elements, but then things get really strange. You aren’t in a green pastoral European countryside. The titular Morrowind is a blasted volcanic land full of big, glowing mushrooms.
Other fantasy stories have their heroes ride horses. In Morrowind, people all shuffle onto an enormous yet graceful bug that functions as a big magical bus. When Elder Scr.