As we ramp up toward the launch of , Bungie has been releasing ViDocs detailing the development of the last major expansion in the game’s current story arc. While these look at every aspect of the game’s new content, it’s the design for its location, the heart of the Traveler, The Pale Heart, that’s piqued my interest. In , Guardians will travel into the Traveler to battle The Witness and prevent it from doing what it’s been trying to wreak havoc on the universe, as it’s been trying to do ever since was initially released.

In The Pale Heart, we’ll find a world that’s forged from our memories and its. As a result, it’s the strangest place I’ve ever seen in the franchise. In their efforts to make The Pale Heart as strange as ‘s story requires it to be, Bungie has inadvertently created a location that would look right at home in .

As someone who is currently rolling through the story missions for but also has hundreds of hours in , I think this location looks like a real treat. Lead Concept Artist for , Gabriel Garza, explains in the first ViDoc how the vision for The Pale Heart was to make it feel surreal. The team achieved this by using objects that are normal, everyday ordinary to us, and placing them in unexpected places.

The term he uses is “shire-to-spire,” which, to me, feels like a blend of and . One of the best surreal shots is of a room with pillars detailed with hands and faces. As I play more and more of , I find the faces of the Grineer ene.