Apparently it’s 2012 all over again, and publishers are once more attempting the move of requiring always-on internet connections to play single-player games. That’s been revealed to be the case for Call of Duty: Black Op 6’s single-player campaign, not just on PC as it has been for years, but now on consoles too. After June 9’s Call of Duty Direct following the Xbox Games Showcase, Activision put up a support page for the game, which contains a bizarre little two-question FAQ, one of which asks, “Is an internet connection required to play Call of Duty: Black Ops 6?” Click on it, and you’re informed the following: To deliver the highest-quality visuals while also reducing the game’s overall storage space on your hard drive, Call of Duty: Black Ops 6 will use texture streaming across all game modes.
This means you’ll need a continuous internet connection to play any game mode, including Campaign. If you’re on a console, Campaign can be played without a premium subscription service such as Game Pass Core or PlayStation Plus. As PC Gamer points out , the phrase “ texture streaming ” more usually refers to when a game uses your machine’s memory and SSD to stream high-res textures, using mystical technology called mips and mipmaps.
It does not, usually, have anything to do with an internet connection. The claim appears to be that they intend to stream textures across your internet in order to reduce the game’s already enormous install size on your hard .