Bigger is not always better. All early signs point to being an exceptional entry in the long-running series. It’s a back-to-basics approach to gameplay blending the social stealth elements of older games with the combat-forward encounters that defined more recent titles.

It is set in feudal Japan, a setting players have been clamoring for since 2008. And its two protagonists offer a unique lens through which the player will experience the setting players have experienced in other recent games. This week, the game’s associate director revealed that is making another bold decision that should go over well with wayward fans: a smaller world map.

Ubisoft Quebec developer Simon Lemay-Comtois told that the upcoming game will scale back the sheer scope of the open world, at least compared to the last mainline entries in the series. “It’s about roughly similar to Origins, so it’s smaller than Valhalla in terms of territory,” he said. “There is some body of water around Japan, but it’s not like [Odyssey’s] Greece was, [which was] half water.

” Compared to its predecessors, will be a much more approachable game to explore. The team is resisting the temptation to faithfully realize the scale of the real-life island nation as past games have tried to do with its settings. “The story that we focus on is mostly on central Japan, so we don’t expand all the way to the entirety of Japan, so, therefore, we knew we had a rough idea for the territory we wanted to cover,”.