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The newest Path of Exile 2 class is the Witch, and the incoming magic wielder has undergone some critical changes from their turn in the original game. Where the Witch was once best unknown as a master or elemental and dark arts, the spellcaster has now been positioned as "the class that's going to have the most options for summoning minions," says game director Jonathan Rogers. The results are pretty gnarly – you know, in a .

I had a chance to sit down with the Witch during my last week and immediately gravitated towards their capacity to deal pulverizing bone shard attacks or debilitating curse debuffs, and intuitively command a massive army of the dead. Having spent nearly 100 hours in the company of the in the past year, Path of Exile 2 has quickly made me realize that Blizzard may have missed a bit of a trick here. These skeletal warriors or shambling zombies are more impactful, the volume of them larger too – and Grinding Gear Games seems to have found ways to keep Necromancer-style builds more viable during boss encounters too.



"We've completely changed how summoning minions works. In POE 1, you had to summon all minions manually, and that could be a bit of a hassle in various situations," says Rogers. "But now, once none of your minions have died for a short period of time, then all of your minions will regenerate at the same time.

We have found that it's way better to have all of your minions revive at once, rather than come back one at a time, as that single ret.

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