featured-image

Bokeh Game Studio This story is part of our Summer Gaming Marathon series . Slitterhead was the weirdest game I stumbled onto at Summer Game Fest this year. Tucked away in a small cabana at the back of the event, it was a game few people attending even seemed to know was there.

I felt compelled to check it out before the event ended, as if I were possessed. I managed to get an on-the-fly appointment to see it on the last day of Summer Game Fest, eager to dissect what I saw in its action-focused gameplay trailer. That decision would bring me face-to-face with Keiichiro Toyama, who helped create iconic franchises like Silent Hill, Siren , and Gravity Rush, and has now moved on to make Slitterhead at Bokeh Game Studio.



Contents A Siren spiritual successor Possessed to play more Action horror over survival horror We’re in a survival-horror renaissance now thanks to Capcom’s Resident Evil remakes and standout indies like Crow Country , but Toyama tells Digital Trends he’s now leaning into making a full-on action horror game. He believes that’s what players today prefer, and Slitterhead is a result of that. With its focus on combat, a parry deflection mechanic, and a possession system that lets players move between bodies during battle, it felt like I had stumbled upon a creepy hidden gem at Summer Game Fest.

Recommended Videos A Siren spiritual successor Although Toyama is best known for creating the first Silent Hill , Slitterhead has more in common with the second horror.

Back to Beauty Page