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Overmorrow , the debut release from solo developer PixelManta, manages to be philosophically interesting, is evocatively written, visually distinct, and lovingly crafted. Yet, the notion of re-playing it – which you’ll effectively need to do by design – is a tall order, and therein lies the unfortunate problem with this otherwise commendable maiden indie effort. When we reported on Overmorrow’s central mechanic of a player’s save data being deleted after 30 in-game days, the comment section was abuzz with discussion over the merits of such game design.

A player’s time is precious, and holding a sword of Damocles over save data is one of the most provocative decisions a developer can make. Overmorrow sets you on a seemingly deserted island with 30 days to uncover its secrets before all progress resets. You gain elemental magic spells that manipulate the environment and are essential to puzzle-solving and progression.



But spells can be deployed in a very limited quantity each day and can only be restored after a night’s rest at a campfire. Each passing day brings you closer to the impending doom of Overmorrow, a save-wipe that serves as a metaphor for the fleetingness of life itself. Ephemeral themes abound in the game’s evocative writing, imbuing it with a sense of Memento mori .

To be sure, there is beauty in Overmorrow’s message and inspirations. With a unique, triangular mosaic art style, nothing else quite looks like it. As each day passes, headstones app.

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