The end of a decade-long saga is here, and to say Bungie was under pressure is a bit of an understatement. Following the and the in which roughly eight percent of staff was suddenly laid off in addition to the revelation leadership was actively hamstringing the looter shooter, the community’s morale was at an all-time low. The developer desperately needed a win.
So, after a few weeks in, has righted the ship? ‘s largest issue has been . Between expansions that are feast or famine, the drip-fed Seasonal model, and burying 90% of it in lore entries with unlock requirements, ‘s story is the best and worst part about it. For new players or those not invested in reading third-party sites like , the odds are low for understanding just what’s going on.
unfortunately continues this trend. The campaign had the opportunity to bring together all of the disparate pieces and give players a unifying experience. Instead, we’re isolated inside the Pale Heart of the Traveler as Cayde-6 and Crow come to terms, Ikora does a whole lot of nothing, and Zavala’s schtick is back.
Cinematics are sparse, there’s only one instance of more than two in-game characters being on screen together, and a heaping pile of sketched cutscenes doing much of the work. The first few days were a , with many players missing entire sections of the story, leading to a disjointed experience, and reaching the end of the campaign didn’t reveal anything beyond a comic-book explanation of how to defeat the Wi.
