When I first saw the Kunitsu-Gammi: Path of the Goddess' reveal trailer last year, the gameplay made it seem like Capcom was returning to the hack-n-slash action of Onimusha. The style of the trailer was rooted in a fantastical and monstrous Sengoku Japan setting, and a masked hero, armed with a sword, slashed through mobs of grotesque beasts. There wasn't much need to decipher it beyond that--it was an old-fashioned brawler from a developer that has done plenty of them in the past.
Now that I've had hands-on time with the game, I find that my initial assumption from a year ago--while not entirely wrong--was only half right. Kunitsu-Gammi: Path of the Goddess is more than a return to a tried-and-true genre, and is instead shaping up to be an all-new twist on two genres I love. To explain Kunitsu-Gammi: Path of the Goddess at its most basic level, it's half tower defense-style strategy game and half hack-n-slash, in which both operate in real-time, complementing one another in novel ways.
As Soh, you must guide the goddess Yoshiro through Japanese villages that have been defiled by a demonic-like presence. In order to rid the land of evil, Yoshiro must cleanse the village's Torii gates, from which Seethes--grotesque and terrifying monsters--emerge in an attempt to stop the goddess from purifying the land. Each level operates in a day-and-night cycle.
During the day, you'll gather resources and purge villagers who are imprisoned in ghastly cocoons, who will in return join your .
