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SENUA’S Saga: Hellblade 2 is the long-awaited follow-up to the critically acclaimed Hellblade: Senua’s Sacrifice. The game tells the story of Senua, a young warrior who is struggling with mental health issues. It was one of the first games to tackle the topic head-on, pairing it with spectacular graphics, engaging puzzles, and great combat.

We wish we had been privy to the decision-making that went into Hellblade 2 as the Xbox console exclusive was developed. We wish we could have seen the creative process, where the team’s ideas came from, and which ideas they ultimately had to scrap. Because after such a groundbreaking game, it feels like Hellblade 2 went with what was safe or mundane.



The story picks up where the first game left off. Senua has been to hell and back, and she’s on a mission to free her people from slavery. Senua intentionally gets captured in order to go to the slavers’ homeland, but the ship gets wrecked, and she is washed ashore with one of her captors.

It’s an interesting premise, but it gets abandoned just an hour into the game. Instead, the story becomes quickly fantastical, with magical beings, giants, and the undead. This means that there is less personal growth, as Senua’s character doesn’t have time to develop with so much screen time given to the supernatural.

It feels like it introduces plot points and then abandons them before they can make an impact. This includes introductions to characters who are soon abandoned without a real .

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