ended up being one of my favorite games from last year. Clive’s journey to liberate the oppressed magic-weiding Bearers of Valisthea and cleanse the world of the spreading Blight won me over with its earnest and lovable characters, flashy and frenetic fights, serene and grandiose soundscapes, and the titanic, cinematic boss battles that are simply unforgettable. But for all of its many achievements, felt a bit simple and underdeveloped at times.
A number of design choices seem derived from the developer’s previous experience with , while other elements fail to meet the same complexity and variety as its MMO counterpart. If the Creative Studio III gets an opportunity to follow up on this style of Final Fantasy game, these are some of the improvements that would truly elevate the game beyond its current potential. Give us less busy-work in side quests Side quests in FFXVI are very commendable, delivering important context and full story arcs to many of the supporting cast members.
However, the tasks themselves are not nearly as interesting, with too many side quests that ask players to go from point A to B, defeat a few enemies, hold a button to pick up three key items and return back to point A. This kind of busy work is outdated even in the MMO space. For a cinematic action game, the process is boring and meandering.
Future installments would benefit from more diverse objectives and sequences that differ from routine fights. Just imagine destroying nests of spawning deadl.
